Snake (Black) Movement: 3 Attack Dice: 1 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 9 Special Abilities: Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 5 |
Snake (Red) Movement: 3 Attack Dice: 1 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 6 Special Abilities: Poison (a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 5 |
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Alligator Movement: 5 Attack Dice: 2 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Large Creature (Suffers a -2 to Defense rolls). Hit Points: 11 |
Crocodile Movement: 3 Attack Dice: 3 Defense Dice: 3 Minimum/Maximum Range: 0/0 Initiative: 10 Special Abilities: Large Creature (Suffers a -2 to Defense rolls). Hit Points: 14 |
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Rat (Dark Gray) Movement: 5 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 6 Special Abilities: Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 6 |
Rat (Gray) Movement: 3 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 9 Special Abilities: Poison (a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 5 |
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Rat (White) Movement: 4 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 10 Special Abilities: Poison (a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 4 |
Rat (Brown) Movement: 2 Attack Dice: 2 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 4 Special Abilities: Plague (a character damaged by this creature takes a point of damage each turn until cured. After 3 turns after infection the player is considered infectous. Each player/creature in an adjacent square rolls a die. Roll a 1 and the infection spreads); Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 3 |
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frog Movement: 4 Attack Dice: 1 Defense Dice: 1 Minimum/Maximum Range: 0/3 Initiative: 8 Special Abilities:Ranged Attack with Barbed Tongue; Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 2 |
Bugbear Movement: 4 Attack Dice: 3 Defense Dice: 3 Minimum/Maximum Range: 0/0 Initiative: 7 Special Abilities: Hit Points: 10 |
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Spider Nest Movement: 0 Attack Dice: 4 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 1 Special Abilities: Monster Generator (roll a die (with a -3 modifier) to see how many Spiders come out each round. Spiders exiting Nest get an extra Action that turn); Poison (a character damaged by this creature takes an extra point of damage the following turn). Hit Points: 10 |
Pixie (any colour) Movement: 6 Attack Dice: 2 Defense Dice: 3 Minimum/Maximum Range: Varied (Depends on Spell) Initiative: 12 Special Abilities:Can fly; can cast all Wizard & Cleric Spells; Begins with 4d6 spell Points; Spell Regeneration (Spell Points regenerate at 1 point per turn.) Hit Points: 10 |
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Giant Bunny Movement: 6 Attack Dice: 2 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative:13 Special Abilities:Speed - Gets an extra action per turn. Hit Points: 5 |
Mimic (any colour) Movement: 0 Attack Dice: 3 Defense Dice: 4 Minimum/Maximum Range: 0/2 Initiative:2 Special Abilities:Tentacles (assumed) allow for ranged attack; gets an extra 3 actions on turn where player attempted to open chest. Hit Points: 15 |
BrickQuest game mechanism © 2003 by Peter F. Guenther. Used with permission.
The Monsters on this page were all Created by TFM!
Questions or Comments? Email tfm@akasa.bc.ca
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